The Buzz

Here's what's been happening at NGX...

Moving Beyond Empathy as a Buzzword in the Museum Industry

An “empathy deficit” in society is, according to some, behind a lot of the social ills we’re all hearing about…increasing political polarization, bullying in school, isolationist perspectives, etc. Many see the potential for museums to help answer this deficit. In…

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Top 10 Trends for the GLAM sector

As we ready ourselves for 2018, we reflect on 2017. We have worked in diverse communities such as Iceland, Texas, Halifax, Montreal, and California. We have proudly served local projects such as Science World’s Made in Canada exhibition, the BC…

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Travels in Inspiration: Southeast Asia

Last winter I traded in Vancouver’s rain and snow for the sun and humidity of Southeast Asia, taking a three month jaunt to explore parts of the Banana Pancake Trail. Before departing, I wondered: what kind of museums will I…

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Travels in Inspiration: Bearing Witness in NYC

While in NYC this week, I reflected on the role of art, cultural, and museums to bear witness to tragic events. I was there for Remembrance Day / Veteran’s Day and this timing reinforced how through learning about, understanding, reflecting…

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The BCMA and NGX Interactive Announce a New Award

The BC Museums Association and NGX Interactive are excited to announce the launch of the new Innovation Award! NGX has proudly sponsored this annual award for the next 3 years. At the heart of the BCMA community are people who are…

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Magical Tour Through NGX Interactive: Part Three

Working at NGX includes all the joy, challenge, and satisfaction as a big barrel of lego. Empty the barrel and the possibilities feel endless. The drive to create, through lego, technology, or storytelling, is something that is shared by each…

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Design Thinking for Wicked Problems

What is Design Thinking? Design Thinking is both a mindset and a systematic process developed to foster innovation with end users/customers/visitors in mind. It’s especially useful when addressing “wicked problems”. Hold up, what are “wicked problems”? Wicked problems are ill-defined…

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A Magical Tour Through NGX Interactive: Part Two

Once Wonderland, The Shire, and Camelot became common vernacular at NGX, our geeks-and-nerds-in-residence pressed onwards to name the working spaces for our project management, creative, and technical departments. With all three departments filled with fans of children’s literature, fantasy, and…