The Buzz

A few short yarns...

How to Work with the Innately Faulty: The Human Brain in Cultural Institutions

Ah, the brain. That wrinkly pink thing that can’t make up its mind, and the source of your weekly existential crisis. It’s you, in all of your brilliance and irrationality. It’s evolutionarily the best brain that any species has. So what’s the issue? The brain like any other organ uses biochemical…

Four Storytelling Lessons from Video Game Writers

I recently finished a course at UBC called Video Game Narrative. As someone who doesn’t play many video games (or any at all, really), I was curious to learn how to construct a story in a medium so player-driven where…

To VR or Not to VR?

Anyone remember Avatar? A rainforest planet of lovable blue aliens battling for survival against hater earthling-invaders? A blockbuster benchmark in CG animation? A groundbreaking 3D production? If you’re thinking, kind-of-not-really, or, vaguely-but-who-cares, you’re not alone.  While the 2009 sci-fi epic…

Travels in Inspiration

A lucky perk of working in the museum industry is the natural cross over between work and play. This summer, I travelled with my family to London, England for a week of theatre, history, and museums. I soaked up an…

Socializing with Technology

In museums today, technology is no longer a stranger in a strange land. Digital exhibits now fit in seamlessly alongside the traditional dioramas, specimens, artwork and artifacts to enhance the whole learning experience without feeling awkward or out of place…

The Joy of Tactile-Based Exhibits

I’ve always been a tactile person. I would often get in trouble as a kid for touching things I shouldn’t be touching, but I couldn’t help myself (and still can’t), I just love experiencing the world through touch – feeling…