User Experience

Understanding AWE:

NGX has been collaborating with the iSpace Lab research team at SFU as part of their School of Interactive Arts & Technology on a few projects under a Social Sciences…

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Space – A Virtual Frontier:

NGX has been collaborating with the iSpace Lab research team at SFU as part of their School of Interactive Arts & Technology on a few projects under a Social Sciences…

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Learning Through Gesture and Play

In honour of World Ocean Day earlier this month, the Ocean’s Gallery at the Discovery Centre in Halifax celebrated its grand opening. The opening feature of this gallery is a…

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Design Thinking for Wicked Problems

What is Design Thinking? Design Thinking is both a mindset and a systematic process developed to foster innovation with end users/customers/visitors in mind. It’s especially useful when addressing “wicked problems”.…

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To VR or Not to VR?

Anyone remember Avatar? A rainforest planet of lovable blue aliens battling for survival against hater earthling-invaders? A blockbuster benchmark in CG animation? A groundbreaking 3D production? If you’re thinking, kind-of-not-really,…

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