Water resources and responsive play
An excellent example of technology in the service of interpretation for kids, the sandbox at Telus World of Science Edmonton (TWOSE) harnesses depth sensing computer vision to explore water resource management. Young visitors manipulate the projected environment by playing in the sand - depth information is rendered in real time as colourful topography.
- Concept Design
- Projection Mapping
- UI and UX Design
- Technical Consulting
- Custom Software
- Camera Tracking
Visiting Edmonton, Canada? Check out what’s on now at TWOSE here.
“Water” flows through the peaks and valleys that the kids create, providing accessible visual messaging about droughts and flooding in the Alberta landscape.
A sneak peek into the process: team ngx testing the projection mapping experience with user groups.