Malcolm is a programmer and game developer with a focus on hands-on tactile technology.
He has 4 years of professional experience as a generalist unity programmer, and has published an animation tool on the Unity Asset Store. His personal practice explores spatial awareness, technical art, and architecture.
When he's away from the computer he can be found drinking coffee and mulling over puzzles, or finding new ways to fall at the bouldering gym.
“When you light a candle, you also cast a shadow.”